I have for some years been very interested to research how generative artists’ work will eventually have an influence on how architectural methodology can borrow from it, and be subsequently developed using this process. Action painting and drip painting of Pollock, how this has evolved to influence chance or generative art as in the work of Brian Eno, the transitional work using compression techniques of Douglas Gordon’s videos and Simon Reilly’s time warp installations are all clues to how architecture can be engaged in similar philosophical framework.
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generative art
Published February 23, 2007 architecture , art , brian eno , compressions , douglas gordon , generative art Leave a Commentdouglas gordon
Published February 22, 2007 art , artists , douglas gordon , generative art 1 CommentI first experienced Douglas Gordon’s work at the Telenor Centre, Norway many years ago, it was a take on Simon Reilly’s Still Life, a six-minute video installation. Gordon’s generative art is not unlike Brian Eno’s 77millionpaintings, an installation that defies prediction or expectation, yet the chaos and chance element of it is structured and organised. Pollock’s work can be compared in the methodology of this art, although with video the work is more extensible and runs into infinity, sometimes disturbing, as with Pollock’s drip paintings or Reilly’s Mind’s Eye.
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